Tag: studio safe datastore

  • How to Make an Admin Panel in Roblox Studio (Copy & Paste)






    How to Make Admin Panel Roblox Studio (Copy & Paste Guide)


    Roblox Tutorial

    How to Make Admin Panel Roblox Studio (Copy & Paste)

    This step-by-step guide shows you exactly how to make admin panel roblox studio with a modern UI, global announcements, fly/invisible/invincible toggles, and a server-wide luck system. All three scripts are included below in tidy, scrollable embeds with a one-click copy button.

    Target keyword: how to make admin panel roblox studio

    What you’ll build

    • Clean, scrollable Admin UI
    • Global announcement toasts
    • Fly / Invisible / Invincible
    • Server Luck ×2 with timer HUD

    Why it matters

    Knowing how to make admin panel roblox studio helps you moderate, test, and manage features quickly without manual commands.

    Prerequisites

    • Roblox Studio installed
    • RemoteEvents & GUI basics
    • LocalScripts / Server Scripts
    • ModuleScripts, DataStores, MessagingService

    Step 1 — RemoteEvents Setup (ReplicatedStorage)

    Create these RemoteEvents in ReplicatedStorage:

    1. AdminGlobalMessage
    2. GlobalMessage
    3. AdminAction
    4. LuckUpdate
    5. AdminClient

    Tip: Exact names are critical when you learn how to make admin panel roblox studio.

    Step 2 — AdminPanelClient (LocalScript)

    Place at StarterPlayer ➜ StarterPlayerScripts ➜ AdminPanelClient.

    -- AdminPanelClient — clean settings UI with scrolling Admin page
    -- Features: Announcement, Server Luck, Fly/Invisible/Invincible, Toast, Luck HUD, drag bar, F2 to open
    
    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local TweenService      = game:GetService("TweenService")
    local UserInputService  = game:GetService("UserInputService")
    local Players           = game:GetService("Players")
    local RunService        = game:GetService("RunService")
    
    local player        = Players.LocalPlayer
    local EVT_SEND_ANN  = ReplicatedStorage:WaitForChild("AdminGlobalMessage")
    local EVT_BROADCAST = ReplicatedStorage:WaitForChild("GlobalMessage")
    local EVT_ADMIN_ACT = ReplicatedStorage:WaitForChild("AdminAction")
    local EVT_LUCK_PUSH = ReplicatedStorage:WaitForChild("LuckUpdate")
    local EVT_ADMIN_CL  = ReplicatedStorage:WaitForChild("AdminClient")
    
    -- ---------- theme ----------
    local C = {
    	bg=Color3.fromRGB(14,14,18), card=Color3.fromRGB(23,23,29),
    	stroke=Color3.fromRGB(38,38,46), text=Color3.fromRGB(235,238,245),
    	sub=Color3.fromRGB(160,168,188), blue=Color3.fromRGB(60,110,230),
    	green=Color3.fromRGB(90,170,95), gray=Color3.fromRGB(120,120,130)
    }
    local FT = Enum.Font.Gotham
    local FB = Enum.Font.GothamBold
    
    -- ---------- toast ----------
    local toastGui = Instance.new("ScreenGui")
    toastGui.Name, toastGui.IgnoreGuiInset, toastGui.ResetOnSpawn, toastGui.DisplayOrder = "Toast", true, false, 1500
    toastGui.Parent = player:WaitForChild("PlayerGui")
    
    local TOAST_W, TOAST_H, TOAST_Y = 520, 58, 0.32
    local toast = Instance.new("Frame")
    toast.Size = UDim2.new(0,TOAST_W,0,TOAST_H)
    toast.Position = UDim2.new(0.5,-TOAST_W/2,TOAST_Y,0)
    toast.Visible = false
    toast.BackgroundColor3 = C.card
    toast.Parent = toastGui
    Instance.new("UICorner", toast).CornerRadius = UDim.new(0,10)
    do local s=Instance.new("UIStroke",toast) s.Color=C.stroke s.Thickness=1 end
    
    local toastLabel = Instance.new("TextLabel")
    toastLabel.BackgroundTransparency = 1
    toastLabel.Size = UDim2.new(1,-24,1,0)
    toastLabel.Position = UDim2.new(0,12,0,0)
    toastLabel.Font = FB; toastLabel.TextScaled = true
    toastLabel.TextColor3 = C.text
    toastLabel.Parent = toast
    
    local function showToast(text, color)
    	toastLabel.Text = text; toastLabel.TextColor3 = color or C.text
    	toast.Visible = true
    	toast.Position = UDim2.new(0.5,-TOAST_W/2,TOAST_Y+0.03,0)
    	toast.BackgroundTransparency = 0.35
    	toastLabel.TextTransparency = 1
    	TweenService:Create(toast,TweenInfo.new(0.18,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
    		{Position=UDim2.new(0.5,-TOAST_W/2,TOAST_Y,0), BackgroundTransparency=0.1}):Play()
    	TweenService:Create(toastLabel,TweenInfo.new(0.18),{TextTransparency=0}):Play()
    	task.wait(2)
    	TweenService:Create(toast,TweenInfo.new(0.18,Enum.EasingStyle.Quad,Enum.EasingDirection.In),
    		{BackgroundTransparency=0.5}):Play()
    	TweenService:Create(toastLabel,TweenInfo.new(0.18),{TextTransparency=1}):Play()
    	task.wait(0.2); toast.Visible=false
    end
    EVT_BROADCAST.OnClientEvent:Connect(showToast)
    
    -- ---------- main panel ----------
    local gui = Instance.new("ScreenGui")
    gui.Name, gui.IgnoreGuiInset, gui.ResetOnSpawn, gui.DisplayOrder, gui.Enabled =
    	"ControlPanel", true, false, 2000, false
    gui.Parent = player.PlayerGui
    
    local PANEL_W, PANEL_H = 900, 580
    local panel = Instance.new("Frame")
    panel.Size = UDim2.new(0,PANEL_W,0,PANEL_H)
    panel.Position = UDim2.new(0.5,-PANEL_W/2,0.5,-PANEL_H/2)
    panel.BackgroundColor3 = C.bg
    panel.Parent = gui
    Instance.new("UICorner", panel).CornerRadius = UDim.new(0,12)
    do local s=Instance.new("UIStroke",panel) s.Color=C.stroke s.Thickness=1 end
    do local p=Instance.new("UIPadding",panel) p.PaddingTop=UDim.new(0,14) p.PaddingLeft=UDim.new(0,14) p.PaddingRight=UDim.new(0,14) end
    
    local title = Instance.new("TextLabel")
    title.BackgroundTransparency=1; title.Size=UDim2.new(1,-48,0,42)
    title.Text="Settings"; title.Font=FB; title.TextScaled=true; title.TextXAlignment=Enum.TextXAlignment.Left
    title.TextColor3=C.text; title.Parent=panel
    
    local closeBtn = Instance.new("TextButton")
    closeBtn.Size=UDim2.new(0,36,0,36); closeBtn.Position=UDim2.new(1,-44,0,2)
    closeBtn.Text="X"; closeBtn.TextScaled=true; closeBtn.Font=FB
    closeBtn.BackgroundColor3=Color3.fromRGB(140,50,50); closeBtn.TextColor3=Color3.new(1,1,1)
    Instance.new("UICorner",closeBtn).CornerRadius=UDim.new(0,10)
    closeBtn.Parent=panel
    closeBtn.MouseButton1Click:Connect(function() gui.Enabled=false end)
    
    -- tabs
    local tabs = Instance.new("Frame")
    tabs.Position=UDim2.new(0,0,0,52); tabs.Size=UDim2.new(1,0,0,42); tabs.BackgroundTransparency=1; tabs.Parent=panel
    local function makeTab(text, x)
    	local b=Instance.new("TextButton"); b.Size=UDim2.new(0,180,1,0); b.Position=UDim2.new(0,x,0,0)
    	b.Text=text; b.TextScaled=true; b.Font=FB; b.TextColor3=C.text; b.BackgroundColor3=C.card; b.Parent=tabs
    	Instance.new("UICorner",b).CornerRadius=UDim.new(0,10)
    	do local s=Instance.new("UIStroke",b) s.Color=C.stroke s.Thickness=1 end
    	return b
    end
    local tabAnn = makeTab("Announcement", 0)
    local tabAdmin = makeTab("Admin", 190)
    
    local content = Instance.new("Frame")
    content.Position=UDim2.new(0,0,0,100); content.Size=UDim2.new(1,0,1,-128)
    content.BackgroundTransparency=1; content.Parent=panel
    
    local pageAnn = Instance.new("Frame"); pageAnn.Size=UDim2.new(1,0,1,0); pageAnn.BackgroundTransparency=1; pageAnn.Parent=content
    local pageAdmin = Instance.new("Frame"); pageAdmin.Size=UDim2.new(1,0,1,0); pageAdmin.BackgroundTransparency=1; pageAdmin.Visible=false; pageAdmin.Parent=content
    
    local function showPage(w)
    	pageAnn.Visible = (w=="ann"); pageAdmin.Visible=(w=="admin")
    	tabAnn.BackgroundColor3 = (w=="ann") and C.blue or C.card
    	tabAdmin.BackgroundColor3 = (w=="admin") and C.blue or C.card
    end
    tabAnn.MouseButton1Click:Connect(function() showPage("ann") end)
    tabAdmin.MouseButton1Click:Connect(function() showPage("admin") end)
    showPage("ann")
    
    -- drag bar
    local dragBar = Instance.new("Frame")
    dragBar.Size=UDim2.new(1,0,0,8); dragBar.Position=UDim2.new(0,0,1,-8); dragBar.BackgroundColor3=Color3.new(1,1,1)
    dragBar.Parent=panel
    local function makeDraggable(handle,target)
    	local dragging=false; local start; local startPos
    	local function upd(input)
    		local d = input.Position - start
    		target.Position = UDim2.fromOffset(startPos.X.Offset + d.X, startPos.Y.Offset + d.Y)
    	end
    	handle.InputBegan:Connect(function(i)
    		if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then
    			dragging=true; start=i.Position; startPos=target.Position
    			i.Changed:Connect(function() if i.UserInputState==Enum.UserInputState.End then dragging=false end end)
    		end
    	end)
    	handle.InputChanged:Connect(function(i)
    		if dragging and (i.UserInputType==Enum.UserInputType.MouseMovement or i.UserInputType==Enum.UserInputType.Touch) then
    			upd(i)
    		end
    	end)
    end
    makeDraggable(dragBar, panel)
    
    -- F2 toggle
    UserInputService.InputBegan:Connect(function(input,gpe)
    	if gpe then return end
    	if input.KeyCode==Enum.KeyCode.F2 then gui.Enabled = not gui.Enabled end
    end)
    
    -- ---------- helpers (cards/rows) ----------
    local function card(parent, titleText, height)
    	local f=Instance.new("Frame"); f.Size=UDim2.new(1,0,0,height); f.BackgroundColor3=C.card; f.Parent=parent
    	Instance.new("UICorner",f).CornerRadius=UDim.new(0,12)
    	do local s=Instance.new("UIStroke",f) s.Color=C.stroke s.Thickness=1 end
    	local pad=Instance.new("UIPadding",f); pad.PaddingTop=UDim.new(0,14); pad.PaddingLeft=UDim.new(0,14); pad.PaddingRight=UDim.new(0,14)
    
    	local t=Instance.new("TextLabel"); t.BackgroundTransparency=1; t.Size=UDim2.new(1,0,0,26)
    	t.Text=titleText; t.TextScaled=true; t.Font=FB; t.TextXAlignment=Enum.TextXAlignment.Left; t.TextColor3=C.text; t.Parent=f
    
    	local list=Instance.new("UIListLayout", f); list.Padding=UDim.new(0,10); list.SortOrder=Enum.SortOrder.LayoutOrder
    	t.LayoutOrder=0
    	return f
    end
    
    local function row(parent, main, sub)
    	local f=Instance.new("Frame"); f.Name="Row"; f.Size=UDim2.new(1,0,0,64); f.BackgroundColor3=C.card
    	f.Parent=parent; f.LayoutOrder=1
    	Instance.new("UICorner",f).CornerRadius=UDim.new(0,10)
    	do local s=Instance.new("UIStroke",f) s.Color=C.stroke s.Thickness=1 end
    	local pad=Instance.new("UIPadding",f); pad.PaddingTop=UDim.new(0,12); pad.PaddingLeft=UDim.new(0,12); pad.PaddingRight=UDim.new(0,12)
    
    	local left=Instance.new("Frame"); left.BackgroundTransparency=1; left.Size=UDim2.new(1,-260,1,0); left.Parent=f
    	local title=Instance.new("TextLabel"); title.BackgroundTransparency=1; title.Size=UDim2.new(1,0,0,26)
    	title.Text=main; title.TextScaled=true; title.Font=FB; title.TextXAlignment=Enum.TextXAlignment.Left; title.TextColor3=C.text; title.Parent=left
    	local desc=Instance.new("TextLabel"); desc.BackgroundTransparency=1; desc.Position=UDim2.new(0,0,0,26); desc.Size=UDim2.new(1,0,0,20)
    	desc.Text=sub or ""; desc.TextScaled=true; desc.Font=FT; desc.TextXAlignment=Enum.TextXAlignment.Left; desc.TextColor3=C.sub; desc.Parent=left
    
    	local right=Instance.new("Frame"); right.BackgroundTransparency=1; right.Size=UDim2.new(0,240,1,0); right.Position=UDim2.new(1,-240,0,0); right.Parent=f
    	return f, right
    end
    
    local function pill(parent, text, color, cb)
    	local b=Instance.new("TextButton"); b.Size=UDim2.new(0,120,0,36); b.Position=UDim2.new(1,-120,0.5,-18)
    	b.BackgroundColor3=color; b.TextColor3=Color3.new(1,1,1); b.TextScaled=true; b.Font=FB; b.Text=text; b.Parent=parent
    	Instance.new("UICorner",b).CornerRadius=UDim.new(0,18)
    	b.MouseButton1Click:Connect(function() if cb then cb() end end)
    	return b
    end
    
    -- ---------- Announcement page ----------
    do
    	local a = card(pageAnn, "Announcement", 190)
    
    	local r, right = row(a, "Global message", "Broadcast a small popup to all players")
    
    	local input = Instance.new("TextBox")
    	input.Size = UDim2.new(1,-130,0,36)          -- BIGGER input
    	input.Position = UDim2.new(0,0,0.5,-18)
    	input.BackgroundColor3 = Color3.fromRGB(32,32,40)
    	input.TextColor3 = C.text; input.PlaceholderText = "type an announcement…"
    	input.TextScaled = true; input.ClearTextOnFocus = false; input.Font = FT
    	input.Parent = right
    	Instance.new("UICorner",input).CornerRadius=UDim.new(0,10)
    	do local s=Instance.new("UIStroke",input) s.Color=C.stroke s.Thickness=1 end
    
    	pill(right, "Send", C.blue, function()
    		local txt = input.Text
    		if txt and #txt > 0 then EVT_SEND_ANN:FireServer(txt, nil); input.Text = "" end
    	end)
    end
    
    -- ---------- Admin page (scrollable) ----------
    local adminCard = card(pageAdmin, "Admin", 430)
    
    -- make a ScrollingFrame inside the card for many rows
    local scroll = Instance.new("ScrollingFrame")
    scroll.Size = UDim2.new(1,-0,1,-46)
    scroll.Position = UDim2.new(0,0,0,46)
    scroll.BackgroundTransparency = 1
    scroll.ScrollBarThickness = 6
    scroll.AutomaticCanvasSize = Enum.AutomaticSize.Y
    scroll.CanvasSize = UDim2.new()
    scroll.Parent = adminCard
    
    local list = Instance.new("UIListLayout", scroll)
    list.Padding = UDim.new(0,10)
    list.SortOrder = Enum.SortOrder.LayoutOrder
    
    -- row: Server Luck
    do
    	local r, right = row(scroll, "Server Luck ×2", "Doubles global luck; stacks and resets the 5:00 timer")
    	pill(right, "Activate", C.green, function() EVT_ADMIN_ACT:FireServer("DoubleLuck") end)
    end
    
    -- row: Target player
    local targetBox
    do
    	local r, right = row(scroll, "Target player", "Leave blank to target yourself")
    	targetBox = Instance.new("TextBox")
    	targetBox.Size = UDim2.new(1,0,0,36)
    	targetBox.Position = UDim2.new(0,0,0.5,-18)
    	targetBox.BackgroundColor3 = Color3.fromRGB(32,32,40)
    	targetBox.TextColor3 = C.text; targetBox.PlaceholderText="name (optional)"
    	targetBox.TextScaled = true; targetBox.ClearTextOnFocus=false; targetBox.Font=FT
    	targetBox.Parent = right
    	Instance.new("UICorner",targetBox).CornerRadius=UDim.new(0,10)
    	do local s=Instance.new("UIStroke",targetBox) s.Color=C.stroke s.Thickness=1 end
    end
    
    -- row: Fly
    do
    	local r, right = row(scroll, "Fly (toggle)", "Grants flight to the target player")
    	pill(right, "Toggle", C.blue, function()
    		EVT_ADMIN_ACT:FireServer("FlyToggle", {target = targetBox.Text})
    	end)
    end
    
    -- row: Invisible
    do
    	local r, right = row(scroll, "Invisible (toggle)", "Hide character parts/decals for everyone")
    	pill(right, "Toggle", C.gray, function()
    		EVT_ADMIN_ACT:FireServer("InvisibleToggle", {target = targetBox.Text})
    	end)
    end
    
    -- row: Invincible
    do
    	local r, right = row(scroll, "Invincible (toggle)", "Locks Health to MaxHealth")
    	pill(right, "Toggle", C.green, function()
    		EVT_ADMIN_ACT:FireServer("InvincibleToggle", {target = targetBox.Text})
    	end)
    end
    
    -- ---------- Luck HUD ----------
    local hud = Instance.new("ScreenGui")
    hud.Name="LuckHUD"; hud.IgnoreGuiInset=true; hud.ResetOnSpawn=false; hud.DisplayOrder=1100; hud.Parent=player.PlayerGui
    local hudFrame = Instance.new("Frame")
    hudFrame.Size=UDim2.new(0,210,0,60); hudFrame.Position=UDim2.new(1,-220,1,-70)
    hudFrame.BackgroundColor3=C.card; hudFrame.Visible=false; hudFrame.Parent=hud
    Instance.new("UICorner",hudFrame).CornerRadius=UDim.new(0,10)
    do local s=Instance.new("UIStroke",hudFrame) s.Color=C.stroke s.Thickness=1 end
    local hudLabel = Instance.new("TextLabel")
    hudLabel.BackgroundTransparency=1; hudLabel.Size=UDim2.new(1,-16,0,24); hudLabel.Position=UDim2.new(0,8,0,6)
    hudLabel.Font=FB; hudLabel.TextScaled=true; hudLabel.TextColor3=Color3.fromRGB(120,220,120); hudLabel.Text="luck"; hudLabel.Parent=hudFrame
    local hudTimer = Instance.new("TextLabel")
    hudTimer.BackgroundTransparency=1; hudTimer.Size=UDim2.new(1,-16,0,22); hudTimer.Position=UDim2.new(0,8,0,32)
    hudTimer.Font=FT; hudTimer.TextScaled=true; hudTimer.TextColor3=C.text; hudTimer.Text="00:00"; hudTimer.Parent=hudFrame
    
    local currentMult, secondsLeft, lastTick = 1, 0, 0
    local function fmtTime(s) s = math.max(0, math.floor(s)); return string.format("%02d:%02d", math.floor(s/60), s%60) end
    local function refreshHUD()
    	if secondsLeft > 0 and currentMult > 1 then
    		hudFrame.Visible = true
    		hudLabel.Text = ("luck  x%d"):format(currentMult)
    		hudTimer.Text = fmtTime(secondsLeft)
    	else
    		hudFrame.Visible = false
    	end
    end
    EVT_LUCK_PUSH.OnClientEvent:Connect(function(mult, secs) currentMult, secondsLeft = mult, secs; refreshHUD() end)
    RunService.RenderStepped:Connect(function(dt)
    	if secondsLeft > 0 then
    		secondsLeft = math.max(0, secondsLeft - dt)
    		if math.floor(secondsLeft) ~= lastTick then lastTick = math.floor(secondsLeft); refreshHUD() end
    	end
    end)
    
    -- ---------- Local Fly controller ----------
    local flying=false; local lv,att,ao; local move=Vector3.zero; local up,down=0,0
    local function stopFly()
    	flying=false; if lv then lv:Destroy(); lv=nil end; if ao then ao:Destroy(); ao=nil end; if att then att:Destroy(); att=nil end
    	local ch=player.Character; if ch then local h=ch:FindFirstChildOfClass("Humanoid"); if h then h.PlatformStand=false end end
    end
    local function startFly()
    	local ch=player.Character or player.CharacterAdded:Wait()
    	local hrp=ch:WaitForChild("HumanoidRootPart"); local hum=ch:WaitForChild("Humanoid")
    	att=Instance.new("Attachment",hrp)
    	lv=Instance.new("LinearVelocity",hrp); lv.Attachment0=att; lv.MaxForce=1e6; lv.VelocityConstraintMode=Enum.VelocityConstraintMode.Vector
    	ao=Instance.new("AlignOrientation",hrp); ao.Mode=Enum.OrientationAlignmentMode.OneAttachment; ao.Attachment0=att; ao.MaxTorque=math.huge; ao.ReactionTorqueEnabled=true
    	hum.PlatformStand=true; flying=true
    end
    UserInputService.InputBegan:Connect(function(i,gpe)
    	if gpe then return end
    	if i.KeyCode==Enum.KeyCode.W then move=Vector3.new(move.X,move.Y,-1)
    	elseif i.KeyCode==Enum.KeyCode.S then move=Vector3.new(move.X,move.Y,1)
    	elseif i.KeyCode==Enum.KeyCode.A then move=Vector3.new(-1,move.Y,move.Z)
    	elseif i.KeyCode==Enum.KeyCode.D then move=Vector3.new(1,move.Y,move.Z)
    	elseif i.KeyCode==Enum.KeyCode.Space then up=1
    	elseif i.KeyCode==Enum.KeyCode.LeftControl then down=1 end
    end)
    UserInputService.InputEnded:Connect(function(i,gpe)
    	if i.KeyCode==Enum.KeyCode.W or i.KeyCode==Enum.KeyCode.S then move=Vector3.new(move.X,move.Y,0)
    	elseif i.KeyCode==Enum.KeyCode.A or i.KeyCode==Enum.KeyCode.D then move=Vector3.new(0,move.Y,move.Z)
    	elseif i.KeyCode==Enum.KeyCode.Space then up=0
    	elseif i.KeyCode==Enum.KeyCode.LeftControl then down=0 end
    end)
    RunService.RenderStepped:Connect(function(dt)
    	if not flying then return end
    	local ch=player.Character; if not ch then return end
    	local hrp=ch:FindFirstChild("HumanoidRootPart"); if not hrp then return end
    	local cam=workspace.CurrentCamera; local cf=CFrame.new(Vector3.zero, cam.CFrame.LookVector)
    	local dir=(cf.RightVector*move.X + cf.LookVector*(-move.Z)); local vert=up-down
    	local speed=60; lv.VectorVelocity=dir*speed + Vector3.new(0,vert*speed,0)
    	ao.CFrame=CFrame.new(Vector3.zero, (dir.Magnitude>0.001 and dir.Unit or cam.CFrame.LookVector))
    end)
    EVT_ADMIN_CL.OnClientEvent:Connect(function(action)
    	if action=="FlyToggle" then
    		if flying then stopFly() else startFly() end
    		showToast(flying and "fly: enabled" or "fly: disabled", flying and Color3.fromRGB(120,220,120) or Color3.fromRGB(220,120,120))
    	end
    end)

    Step 3 — AdminPanelServer (ServerScriptService)

    Create a Script named AdminPanelServer in ServerScriptService.

    AdminPanelServer Script
    The copy functionality for this script isn’t working properly in the embed.

    Get Script from Pastebin

    Step 4 — LuckManager (ModuleScript)

    Add a ModuleScript named LuckManager in ServerScriptService.

    -- ServerScriptService/LuckManager (ModuleScript)
    -- Global luck that doubles on demand and resets to 5:00. Cross-server in live games,
    -- safe no-op for Studio (no DataStore/Messaging errors).
    
    local RunService        = game:GetService("RunService")
    local MessagingService  = game:GetService("MessagingService")
    local DataStoreService  = game:GetService("DataStoreService")
    
    local LUCK_TOPIC    = "GLOBAL_LUCK_V1"
    local LUCK_DS       = DataStoreService:GetDataStore("LuckStateV1")
    local DEFAULT_MULT  = 1
    local DURATION_SECS = 5 * 60 -- 5 minutes
    local IS_STUDIO     = RunService:IsStudio()
    
    local State = { multiplier = DEFAULT_MULT, expiresAt = 0 } -- os.time()
    local Subscribers = {}
    
    local function now() return os.time() end
    local function secondsRemaining() return math.max(0, State.expiresAt - now()) end
    
    local function pushLocal()
    	for _, cb in ipairs(Subscribers) do
    		task.spawn(cb, State.multiplier, secondsRemaining())
    	end
    end
    
    local function applyState(mult, exp)
    	State.multiplier = mult
    	State.expiresAt  = exp
    	pushLocal()
    end
    
    local function persist()
    	if IS_STUDIO then return end
    	local ok, err = pcall(function()
    		LUCK_DS:SetAsync("state", { multiplier = State.multiplier, expiresAt = State.expiresAt })
    	end)
    	if not ok then warn("[Luck] Persist failed:", err) end
    end
    
    local function publish()
    	if IS_STUDIO then return end
    	local ok, err = pcall(function()
    		MessagingService:PublishAsync(LUCK_TOPIC, {
    			multiplier = State.multiplier,
    			expiresAt  = State.expiresAt,
    			t          = now(),
    		})
    	end)
    	if not ok then warn("[Luck] Publish failed:", err) end
    end
    
    local function load()
    	if IS_STUDIO then
    		applyState(DEFAULT_MULT, 0)
    		return
    	end
    	local ok, data = pcall(function() return LUCK_DS:GetAsync("state") end)
    	if ok and typeof(data) == "table" then
    		applyState(tonumber(data.multiplier) or DEFAULT_MULT, tonumber(data.expiresAt) or 0)
    	else
    		applyState(DEFAULT_MULT, 0)
    	end
    end
    
    local function subscribe()
    	if IS_STUDIO then return end
    	local ok, sub = pcall(function()
    		return MessagingService:SubscribeAsync(LUCK_TOPIC, function(msg)
    			local d = msg.Data
    			if typeof(d) ~= "table" then return end
    			if typeof(d.multiplier) ~= "number" or typeof(d.expiresAt) ~= "number" then return end
    			applyState(d.multiplier, d.expiresAt)
    		end)
    	end)
    	if not ok then warn("[Luck] Subscribe failed:", sub) end
    end
    
    local M = {}
    
    function M.Init()
    	load()
    	subscribe()
    end
    
    function M.OnChanged(cb)
    	table.insert(Subscribers, cb)
    	task.defer(cb, State.multiplier, secondsRemaining())
    end
    
    function M.Get()
    	return State.multiplier, secondsRemaining()
    end
    
    function M.DoubleAndReset()
    	local newMult = math.clamp(State.multiplier * 2, 1, 2^30)
    	local newExp  = now() + DURATION_SECS
    	applyState(newMult, newExp)
    	persist()
    	publish()
    end
    
    function M.Tick()
    	if secondsRemaining() <= 0 and State.multiplier ~= DEFAULT_MULT then
    		applyState(DEFAULT_MULT, 0)
    		persist()
    		publish()
    	end
    end
    
    return M

    Testing Checklist

    • Press F2 to open/close the panel
    • Send a global message (toast shows on screen)
    • Toggle Fly, Invisible, Invincible
    • Activate Server Luck ×2 and watch the HUD timer
    • Target by partial player name
    • Confirm the Admin page scrolls fully

    Important: Live servers handle DataStores differently. Always test publish/subscribe when you’re serious about how to make admin panel roblox studio.

    Restricting Access

    Add a simple whitelist in the server script:

    local ADMIN_USERIDS = { [123456789]=true, [987654321]=true }
    -- before executing actions:
    -- if not ADMIN_USERIDS[player.UserId] then return end

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