Tag: how to make a deathscreen in roblox studios

  • How to Make a Deathscreen in Roblox Studios (Copy-Paste Code)

    How to Make a Deathscreen in Roblox Studios (Copy-Paste Code)






    How to Make a Deathscreen in Roblox Studios (Copy-Paste Code)














    Roblox Studio GUI

    How to Make a Deathscreen in Roblox Studios (Copy-Paste Code)

    TL;DR: In StarterPlayer > StarterPlayerScripts, add a LocalScript, paste the code below, and hit Play.
    The overlay dims the screen so you can read the text, shows YOU DIED with tiny subtext directly underneath, and auto-cleans itself 5 seconds after you respawn.

    On this page

    Copy-paste Deathscreen LocalScript

    This script listens for your Humanoid.Died event, creates a ScreenGui with a darker
    transparent tint, renders a centered YOU DIED headline, then a very small, lighter subtext directly under it
    (“man you suck”). After you respawn, it automatically removes itself after 5 seconds.

    lua — LocalScript (StarterPlayerScripts)
    -- Death Screen LocalScript (StarterPlayerScripts)
    local Players = game:GetService("Players")
    local player = Players.LocalPlayer
    
    local deathGui -- will hold the ScreenGui instance
    
    local function showDeathScreen()
    	-- Remove old one if it exists
    	if deathGui then
    		deathGui:Destroy()
    		deathGui = nil
    	end
    
    	deathGui = Instance.new("ScreenGui")
    	deathGui.Name = "DeathScreen"
    	deathGui.ResetOnSpawn = false
    	deathGui.IgnoreGuiInset = true
    	deathGui.Parent = player:WaitForChild("PlayerGui")
    
    	-- Background tint (darker, semi-transparent)
    	local background = Instance.new("Frame")
    	background.Size = UDim2.fromScale(1, 1)
    	background.BackgroundColor3 = Color3.new(0, 0, 0)
    	background.BackgroundTransparency = 0.3 -- darker tint, adjust between 0.3-0.5 to taste
    	background.Parent = deathGui
    
    	-- Main "YOU DIED" text
    	local label = Instance.new("TextLabel")
    	label.Size = UDim2.new(1, 0, 0.2, 0)
    	label.Position = UDim2.fromScale(0, 0.35)
    	label.BackgroundTransparency = 1
    	label.Text = "YOU DIED"
    	label.TextScaled = true
    	label.Font = Enum.Font.GothamBold
    	label.TextColor3 = Color3.new(1, 1, 1)
    	label.Parent = background
    
    	-- Small subtext directly under the main text
    	local subLabel = Instance.new("TextLabel")
    	subLabel.Size = UDim2.new(1, 0, 0.05, 0) -- much smaller height
    	subLabel.Position = UDim2.new(0, 0, 0.53, 0) -- right below main text
    	subLabel.BackgroundTransparency = 1
    	subLabel.Text = "man you suck"
    	subLabel.TextScaled = true
    	subLabel.Font = Enum.Font.Gotham
    	subLabel.TextColor3 = Color3.fromRGB(200, 200, 200)
    	subLabel.Parent = background
    end
    
    local function hookHumanoid(humanoid)
    	humanoid.Died:Connect(function()
    		showDeathScreen()
    	end)
    end
    
    local function onCharacterAdded(char)
    	-- after respawn, remove death screen after 5 seconds
    	if deathGui then
    		task.delay(5, function()
    			if deathGui then
    				deathGui:Destroy()
    				deathGui = nil
    			end
    		end)
    	end
    
    	local hum = char:FindFirstChildOfClass("Humanoid") or char:WaitForChild("Humanoid", 10)
    	if hum then
    		hookHumanoid(hum)
    	end
    end
    
    if player.Character then onCharacterAdded(player.Character) end
    player.CharacterAdded:Connect(onCharacterAdded)
    

    Optional: quick “kill brick” to test

    Drop a Part into the workspace and paste this tiny Script inside it. Touch it to trigger your deathscreen instantly.

    lua — Script inside a Part
    -- Simple Kill Brick (Script inside a Part)
    local part = script.Parent
    part.Touched:Connect(function(hit)
      local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
      if hum and hum.Health > 0 then
        hum.Health = 0
      end
    end)

    For more polish later, swap “man you suck” for a friendlier subtitle, add a respawn button, or fade the background in/out.

    Steps: how to make a deathscreen in Roblox Studios

    1. Create a LocalScript: Explorer → StarterPlayer > StarterPlayerScripts → LocalScript.
    2. Paste the code: Use the blue Copy code button above and paste into the new LocalScript.
    3. Playtest: Press Play. When your character dies, the screen tints darker, shows YOU DIED with a very small subtext right under it, and cleans up 5s after respawn.
    4. Optional test part: Use the kill brick script to trigger death on touch.

    Best practices

    • Keep ResetOnSpawn = false so the GUI persists across the death/respawn boundary until your delayed cleanup runs.
    • Use IgnoreGuiInset = true to cover the whole screen evenly.
    • Balance readability with a BackgroundTransparency around 0.3–0.5.
    • Hook Humanoid.Died every time a new character spawns (that’s what CharacterAdded is for).

    FAQ & troubleshooting

    No GUI appears? Make sure the script is a LocalScript inside StarterPlayerScripts (client context). Also confirm you’re in Play mode, not just editing.

    Text is too small/large? This guide uses TextScaled = true so it auto-sizes. Adjust the Position and Size if you want the subtitle closer or farther.

    Want 10 seconds instead of 5? Change the value in task.delay(5, …).

    Need different fonts? Swap Enum.Font.GothamBold/Enum.Font.Gotham to your preferred fonts.

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    Primary keyword repeats naturally throughout this page: how to make a deathscreen in roblox studios.
    (Roblox “Studio” is the correct product name; we include both to catch searches.)

    Further Reading

    See community tips and examples on Reddit:
    How to make a Roblox death screen (r/RobloxStudio_devs).