Fling Things and People is a physics sandbox created by Horomori where the main goal is to fling—or launch—various objects and players across the map. It's straightforward to jump into, but mastering the mechanics takes practice. In the first few minutes, you'll learn the basic controls and start experimenting with the flinging system.
What Is Fling Things and People?
This game is all about interaction and experimentation. You'll use physics-based mechanics to hurl objects and knock around other players in a shared space. There's no strict objective or winning condition—you're free to play however you want, whether that's launching things solo or causing chaos with friends.
Basic Controls
When you first spawn in, you'll need to learn the core control scheme:
- Move: Use WASD (or arrow keys) to walk around the map.
- Jump: Press Space to jump.
- Camera: Move your mouse to rotate the camera and look around.
- Select objects: Click on an object or player to target them.
- Fling: Once selected, hold down the mouse button and drag to build up power, then release to launch your target.
Some games in this style also allow you to pick up and throw objects—experiment with different click patterns to see what works.
Your First Fling
Follow these steps to land your first successful fling:
- Spawn into the game and look around to locate nearby objects or other players.
- Click on an object (like a box, ball, or prop) to select it.
- Hold down your mouse button to charge up power.
- Watch the power meter or visual feedback to judge how much force you're building.
- Release the mouse button to fling the object across the map.
- Observe where it lands and adjust your aim for the next attempt.
Don't expect perfect accuracy right away. The physics system has momentum and gravity, so objects behave realistically. Try flinging the same item multiple times to get a feel for the power curve.
Understanding the Physics System
The game uses realistic physics, which means:
- Gravity pulls objects down: Things won't float indefinitely—they'll fall after you fling them.
- Momentum carries forward: A heavier object takes more force to move the same distance as a lighter one.
- Collisions matter: Objects bounce and react when they hit walls, other objects, or players.
- Angle affects distance: Flinging at different angles (up, down, sideways) produces different results.
Experiment with angle and power to master long-distance and high-arc fllings.
Flinging Players
When other players join your server, you can fling them too. This is where the game gets chaotic and fun:
- Click on another player to select them instead of an object.
- Build up power the same way you would with an object.
- Release to send them flying across the map.
- They'll react in real-time, and if they're launched hard enough, they'll ragdoll (flop around as they fly).
Other players can also fling you, so expect to get knocked around. It's part of the fun.
Common Beginner Mistakes
- Not charging enough: A weak fling won't send objects far. Build up power fully to see real distance.
- Forgetting about gravity: Just because you fling something high doesn't mean it stays in the air. Plan for the landing.
- Aiming straight forward only: Try flinging at different angles. Upward fllings create height; downward ones are harder to control.
- Getting frustrated with ragdolling: When you get flung, you'll temporarily lose control. It's intentional. Just wait to respawn or reset.
- Ignoring environmental obstacles: Walls, platforms, and terrain will block or redirect your fllings. Use the environment to your advantage.
Tips for Success
- Experiment with different fling angles to find your sweet spot for distance and height.
- Watch where other players fling things to learn new techniques.
- Use the map's obstacles creatively—walls can amplify momentum or redirect fllings in fun ways.
- If you want a more controlled experience, spend time alone flinging objects before joining a crowded server.
What to Expect as You Play
The core loop is simple: select something, charge power, and release. Beyond that, the game is open-ended. You might try to fling objects into specific targets, compete with friends to see who can fling furthest, or just enjoy the chaos of a full server. There's no progression system or levels—the fun comes from experimenting and interacting with the physics engine and other players.